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Thread Statistics | Show CCP posts - 27 post(s) |
Molic Blackbird
Orion Faction Industries Orion Consortium
70
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Posted - 2013.06.21 02:59:00 -
[1] - Quote
CCP Rise wrote:Ya I wouldn't mean to sound dismissive of hauling as a profession at all, I'm just saying that from a ship balance and fitting perspective, hauling isn't as complex as combat.
Maybe it could/should be, but again, I don't think this rebalance is the place to start, which is why we decided to hold off on anything drastic until we get a better sense for where industry in general is heading.
So, because there might possibly be some sort of change to industry in an unspecified future, there won't be any major changes to industrials? I've heard talk of a so called 'Industrial expansion' for so long it ceases to mean anything other then just 'talk'. In the mean time, we'll be left with this broken balancing pass on the industrial ship line for years.
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Molic Blackbird
Orion Faction Industries Orion Consortium
73
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Posted - 2013.06.22 04:16:00 -
[2] - Quote
What role do these industrial ships fulfill? Outside of a new player that lacks skill points and ISK to fly a Blockade runner or DST, I can't think of any reason to use these industrial ships. It takes about 1 month of skill training and the tech 2 haulers aren't that expensive. They are cheaper then Battleships after Tiericide. That leaves the current industrial ship design with a very niche role to fulfill.
For combat ships, a cheap ship can have uses. For industrials, there isn't much of a role for a cheap throwaway ship. |
Molic Blackbird
Orion Faction Industries Orion Consortium
74
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Posted - 2013.06.24 00:12:00 -
[3] - Quote
Mara Rinn wrote:Mara's "Null Hypothesis": industrials don't need teiricide. Restore their original skill requirements and wait until some other part of the game starts screaming out for some kind of specialised hauler.
At present, the Iteron Mark V is "the best" hauler in terms of capacity. Of course you can stick nano fibres and warp speed rigs on it and it also becomes "the best" hauler in terms of getting stuff from A to B quickly.
If the rebalancer's hands are tied behind their backs in terms of adding new industrials to the Amarr and Caldari lineups, leaving well enough alone is probably the best option. Until there is time for the art department to come up with one or two extra hulls for Amarr and Caldari, just do nothing.
I also agree. The saying, "If its not broke, don't fix it" applies here. Industrial ships were mostly fine before the skill requirements were changed. However, it seems CCP has made up its mind to go ahead with the changes despite all the negative reaction to them. I don't expect the proposed changes to have any meaningful affects in game. A few more people will train for the Bestower and less people will fly the now 4 useless ships. Does that make this balancing pass worth the effort? |
Molic Blackbird
Orion Faction Industries Orion Consortium
75
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Posted - 2013.06.24 05:46:00 -
[4] - Quote
Galphii wrote:I'm getting the distinct impression this thread should have been posted weeks earlier, so the community could have added their input to the design and purpose of industrials. Instead, the dev team have posted a rather tepid proposed change that only now is getting the feedback it deserves.
Bottom line; either scrap the lot and give us two ORE haulers, or add some diversity to the ship's capabilities instead of just being flying cargo containers with slightly different stats.
Scraping everything and going to just 2 ORE haulers is the worst solution of all and the toughest to implement. What do you do with all the ships and BPOs currently in game? What about the racial industrial skill points? Tech 2 haulers relied on the tech 1 haulers for manufacturing. What happens to those ships and BPO/BPCs? Freighters and JF require the racial Industrial skill. What do you do about that?
I've probably missed a few other things that link back to the racial industrial ships. If the racial industrial ships are removed, most likely the ships further up the line would also need to be removed. That's a whole lot of ISK and Skill points that need to be handled. Not to mention the tech 2 BPOs for BR and DST.
Also, I think the player base would be much more upset at a complete removal of the racial industrial ships. |
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